Sep 05, 2006, 07:51 AM // 07:51
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#1
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Forge Runner
Join Date: Mar 2005
Location: Chicago, IL
Profession: W/N
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Your favorite team tank skills...
Note, if you go into pve battle and could bring just 3 tank skills [which is a smart rule btw], what would they be?
For now, I'm thinking the most efficient tank skills in the game to help me and team are:
Watch Yourself
Bonetti's Defense / Protector's Defense (if they're quick on the kill)
Healing Signet
Any other ideas?
Build is irrelevent whether it be W/N or W/Mo, just say what tank skills would you bring to help out the team... Repeats are allowed and encouraged ^_^
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Sep 05, 2006, 09:06 AM // 09:06
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#2
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Lion's Arch Merchant
Join Date: Jan 2006
Location: holland
Guild: [PIKY]
Profession: R/
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"shields Up" is a very nice team shout to
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Sep 05, 2006, 04:20 PM // 16:20
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#3
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Krytan Explorer
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Doylak Signet
Bonetti's Defense
Whirlwind
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Sep 05, 2006, 04:35 PM // 16:35
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#4
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Furnace Stoker
Join Date: Sep 2005
Guild: Thousend Tigers Apund Ur Head [Ttgr]
Profession: A/
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Dolyak Signet
"Watch Yourself!"
Healing Signet
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Sep 05, 2006, 04:37 PM // 16:37
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#5
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I'm the king
Join Date: Nov 2005
Location: Aussie Trolling Crew: Grand Phallus and Chairman Pro Tempore
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I would help the team by not wasting more than one slot on "tanking". Which would probably be "Watch Yourself!".
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Sep 05, 2006, 06:34 PM // 18:34
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#6
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Desert Nomad
Join Date: Feb 2006
Profession: W/
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^ agreed
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Sep 05, 2006, 06:54 PM // 18:54
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#7
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Forge Runner
Join Date: Jul 2005
Location: Arizona
Guild: Wizardry Players Guild, http://4guildwars.7.forumer.com
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Quote:
Your favorite team tank skills...
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I assumed you meant skills that are of benefit to the team...
Quote:
Watch Yourself
Bonetti's Defense / Protector's Defense (if they're quick on the kill)
Healing Signet
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of which I'd say that Watch Yourself is good, Protector's Defense I'd classify as iffy (team mates have to be adjacent and you cannot move, thus the enemy you are targeting cannot move) and I see no benefit for the team in a stance and healing signet for yourself. Not that you shouldn't bring them, just what is the benefit to the team?
Quote:
"shields Up" is a very nice team shout to
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WY + SU seem to be about it from warrior's skills. I suppose you could add knock downs to the list as an enemy on the ground is good for everyone. You could of course use wards, wells or other such team benefitting skills, at least in theory.
I guess in some twisted sadistic way, IWAY is a good team skill.
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Sep 05, 2006, 07:02 PM // 19:02
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#8
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Krytan Explorer
Join Date: Jan 2006
Location: Denmark
Guild: [HH] [Hax]
Profession: Mo/
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Echo
Arcane Echo
Mending
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Sep 05, 2006, 08:44 PM // 20:44
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#9
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Forge Runner
Join Date: Jul 2005
Location: Arizona
Guild: Wizardry Players Guild, http://4guildwars.7.forumer.com
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Hopefully Chapter 3, 4 and 5 will have duplicate Mending Skills FTW!
Mending
Jamei's Mending
Karei's Mending
Kirin's Mending
Woot!
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Sep 05, 2006, 09:53 PM // 21:53
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#10
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Jungle Guide
Join Date: Aug 2005
Location: Bellevue, WA
Profession: W/
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Quote:
Originally Posted by fallot
I would help the team by not wasting more than one slot on "tanking". Which would probably be "Watch Yourself!".
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^^^ A man who understands how to play warrior.
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Sep 06, 2006, 02:51 PM // 14:51
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#11
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Furnace Stoker
Join Date: Sep 2005
Guild: Thousend Tigers Apund Ur Head [Ttgr]
Profession: A/
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The thread is which 3 you would take :/ normally I just healing signet :|
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Sep 06, 2006, 04:36 PM // 16:36
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#12
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Perfectly Elocuted
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Favorite tank skills?
I really like the ones that kill things.
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Sep 07, 2006, 06:17 AM // 06:17
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#13
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Desert Nomad
Join Date: Aug 2006
Guild: HoVa
Profession: W/N
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In team? WY and maybe shields up.
Solo? WY and Dolyaks. And the ripostes and DR.
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Sep 09, 2006, 11:45 PM // 23:45
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#14
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Wilds Pathfinder
Join Date: Dec 2005
Guild: Leather Rebels, (LR)
Profession: W/
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Flurry
Tiger Stance
Rez Signet
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Sep 11, 2006, 04:53 PM // 16:53
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#15
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Forge Runner
Join Date: Mar 2005
Location: Chicago, IL
Profession: W/N
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Wow, you must have some REALLY good teammates for PvE if all you need is Watch Yourself!!
Obviously your team is always always in the backline and the monk is busy doing their job and no enemy warrior EVER runs past ya... sure... I'm jealous, I wish I had perfect teammates like that all the time in PUGs...
All sarcasm aside, I've noticed that in PvE, if you bring less than 2 tanking skills as a warrior, you'll die if you're in a place worth any exp or items... I don't care what team/guild you're in, you need to show me this Utopia of 'I only need ONE tanking skill to be useful to my team...' I don't see it in this game...
Healing Sig takes some pressure off the monk and a Warrior still standing is still doing his job. Combining that with Dolyak and bonetti's / WY makes the -40 AL a moot point. Hence why I say 3 skills.
That means 1 skill is a res sig [or if the team is very good, plague touch for me]
and then 4 skills left for doing your thing, killing enemies... If you need more than half your skill bar for attack skills to kill foes, you're obviously bringing weak piddly ones that don't do the job correctly...
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Sep 11, 2006, 06:59 PM // 18:59
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#16
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Wilds Pathfinder
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@Yukito: You don't need tanking skills for any mission or quest in the game (proph+factions), so I'd say this elusive Utopia is um ... everywhere. I take Endure Pain for Raisu Palace for boss Sliver Armor, and Protector's Defense if I'm henching Imperial Sanctum, but you won't need those if you're with a good guild group.
Healing Sig is a 2s skill that heals for ~100+ (assuming reasonable tactics). That's 2s you're standing there not killing something. A monk with WoH gets you for 190+divine favor in 3/4s for 5e, or 300+ for 7e with boon. Explain to me what the point of healsig is again?
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Sep 11, 2006, 07:39 PM // 19:39
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#17
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Wilds Pathfinder
Join Date: Dec 2005
Profession: Mo/
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Heal sig is all you need really, but I like also taking "Watch Yourself" in PvE. And then I stock up on dmg dealing skills oh yea!
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Sep 11, 2006, 07:52 PM // 19:52
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#18
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Lion's Arch Merchant
Join Date: Oct 2005
Profession: W/
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Watch Yourself
Shields Up
That is usually all I need to help the "team".
After that I'm more efficient dealing damage.
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Sep 11, 2006, 11:36 PM // 23:36
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#19
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Krytan Explorer
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When im doing pve with a team, either henchies or humans players, i almost always use the same kind of build : Watch yourself, vigorous spirit (lvl 10 healing prayers), flurry and 5 attack skills of choice. Vigorous spirit is simply awesome in pve. At 15 life every hits, with flurry on, thats around 160 life healed every 10 seconds. Thats like a big healing signet every 10 seconds, without a 2 seconds casting delay. U can keep hitting foes non stop. The monks barely have to heal you which is real good for them to heal weaker targets.
I managed to beat the mission into which u need to kill kuunavang (dont remember the name of the mission.) I took only henchies but i checked on guildwiki to see which henchies had interrupts. They did a real good job. When i started the mission, i was mad cause i saw the other team had melee henchies, so i said : "Hey man next time u try this mission, try to take ranged henchmans only please." After getting no answers i realised i was dumb and that no humans players was on the other side. So it was me with 17 henchies. They did one hell of a job. When fighting kuunavang, i just attacked him with a longbow to build adrenaline and spam watch yourself (i always tried to stay in the middle of all the henchies), healing myself with vigorous spirit. I finished the mission in 11 minutes which granted me the master bonus.
Vig spirit and watch yourself is so great in team games. It really helps the monks when they dont or barely needs to heal the tank.
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Sep 12, 2006, 01:17 AM // 01:17
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#20
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Banned
Join Date: Mar 2006
Location: England
Guild: Lievs Death Squad [LDS]
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Quote:
Originally Posted by Yukito Kunisaki
Wow, you must have some REALLY good teammates for PvE if all you need is Watch Yourself!!
Obviously your team is always always in the backline and the monk is busy doing their job and no enemy warrior EVER runs past ya... sure... I'm jealous, I wish I had perfect teammates like that all the time in PUGs...
All sarcasm aside, I've noticed that in PvE, if you bring less than 2 tanking skills as a warrior, you'll die if you're in a place worth any exp or items... I don't care what team/guild you're in, you need to show me this Utopia of 'I only need ONE tanking skill to be useful to my team...' I don't see it in this game...
Healing Sig takes some pressure off the monk and a Warrior still standing is still doing his job. Combining that with Dolyak and bonetti's / WY makes the -40 AL a moot point. Hence why I say 3 skills.
That means 1 skill is a res sig [or if the team is very good, plague touch for me]
and then 4 skills left for doing your thing, killing enemies... If you need more than half your skill bar for attack skills to kill foes, you're obviously bringing weak piddly ones that don't do the job correctly...
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Have you even played PvE recently? Bringing anymore than Watch Yourself and Shields Up! to benefit YOUR TEAM is completely pointless. 9/10 times if your backline is for some reason tanking along side your frontline... the moment you activate Protectors Defence they'll run off or be taking slightly more than just physical damage. The moment the 'tanks'/warriors have to take multiple skills to keep there team alive is the moment you lose.
All warriors who think Dolyak Signet is good for general PvE and Pugs need to re-read the part where it talks about slowing speed and the part where Armour effected degen. Theres a surprising amount of people who use Dolyak signet saying it pwns, then say 'Armour sucks' when it comes to there Sword mod... talk about an oxy moron. If you must help your team, use Endure Pain to let you take more damage than you have health, meaning you can take agro better.
Most i take is 2 anyway. Healing Signet usually then either WY or SU if really needed.
Quote:
Healing Sig is a 2s skill that heals for ~100+ (assuming reasonable tactics). That's 2s you're standing there not killing something. A monk with WoH gets you for 190+divine favor in 3/4s for 5e, or 300+ for 7e with boon. Explain to me what the point of healsig is again?
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For a start who the hell does Boon Heal? Its the most pointless waste of energy there is. WoH is assuming your BELOW 50% health, otherwise its an 84 (?) heal for 5e. Something which the monk could've used on something else while you could healing signet off some minor degen your suffering. Or better still you could kill your target quickly and heal then
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